A REGRA DE 2 MINUTOS PARA THE FIRST BERSERKER: KHAZAN

A regra de 2 minutos para The First Berserker: Khazan

A regra de 2 minutos para The First Berserker: Khazan

Blog Article



Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Este finesse por animaçãeste 3D pelo finesse cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a de que ESTES jogadores sintam tais como se estivessem assistindo a uma animaçãeste.

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Isso porque, apesar do deter características tais como combates punitivos e que dependem natural do gerenciamento do estamina e ambientes com Porreiro design e atalhos interessantes, eles não trazem Praticamente as ferramentas qual ajudam a dar personalidade ao game.

Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned

Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

Enquanto é normal qual jogos do finesse The First Berserker: Khazan soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou um bom tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

24 do marçeste do 2025 por André Custodio À medida que a comunidade souls Teimavive mais viúva utilizando a falta de novos Dark Souls e utilizando este abandono do Bloodborne, seus olhares se voltam para ESTES títulos originais qual vêm dando as caras nos últimos anos.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.

Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

Report this page